Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.Added support for the Dutch demo of Let's Explore the Airport with Buzzy.Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions).Fixed visual glitches in DOTT that occured after loading a savegame with the stereo in Green Tentacle's room turned on.Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.Added support for the ImagiNation Network (INN) demo.Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.Fixed auto-saving in the fan-made Cascade Quest.This bug is also present in the original game. Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when interacting with the armor in room 37 (main house, downstairs).Fixed a bug in Space Quest 1 that caused issues with the spider droid.Due to this bug, it was not possible to get all points in the original game. This is a bug in the original game interpreter. Fixed a missing dialog line in QfG3 which awards the player with 3 additional points.Fixed a bug that caused a crash in Lands of Lore.Fixed graphical issues in Gobliiins (EGA version).Fixed a bug that could possibly make the game unfinishable due to a wrong animation for Officer Blunt that makes further interaction with this character impossible.Added optional "pause, when entering commands" feature, that was only available in the original interpreter for Hercules rendering.The font is also usable outside of Hercules rendering. Added support for the Hercules high resolution font.Both green and amber modes are supported. Switched SDL backend to SDL2 by default.Fixed audio pitch in the CMS/GameBlaster emulation.Fixed audio corruption in the MS ADPCM decoder.Added support for Hi-Res Adventure #2: The Wizard and the Princess.Added support for Hi-Res Adventure #1: Mystery House.Added support for Hi-Res Adventure #0: Mission Asteroid.Added support for Myst: Masterpiece Edition.Notable bugfixes and enhancements include Hercules rendering and font for the AGI games, numerous bugfixes to SCI games, enhanced Sherlock games experience, and AmiUpdate on the Amiga port. Screenshots of this in action can be seen at the WinSparkle website. By default, if you enable it, it will check weekly for new releases. Once again, we would like to mention that auto-updating is selected as an opt-in during your first start up. Hopefully, you will see it in action once we release our next version. Last time we introduced Sparkle-based updates for Mac, and now we're trying to launch it also for Windows. With this release we are switching to SDL 2, so please, report any bugs you encounter. Now, after many years in production, we are proud to announce support for Myst and Myst: Masterpiece Edition.īesides that, we now support U.F.O.s and the early Sierra Hi-Res adventures, namely Hi-Res Adventure #0: Mission Asteroid, Hi-Res Adventure #1: Mystery House and Hi-Res Adventure #2: The Wizard and the Princess, for a total of six newly supported games. De release notes voor deze uitgave zien er als volgt uit: ScummVM 1.9.0 "Myst-ery U.F.O.s release" is outĪs always, we have been busy adding more games and enhancing old ones. Op die manier is het mogelijk om klassiekers als Simon the Sorcerer, Beneath A Steel Sky, Monkey Island, Day of the Tentacle en Sam and Max te spelen op Windows, Linux, macOS, Android, iOS, PlayStation 3, Raspberry Pi en zelfs AmigaOS 4. Dit programma is een 'crossplatform interpreter' voor een aantal point-and-click adventure-engines, in het bijzonder de spellen die met de Scumm-engine van LucasArts zijn gemaakt.
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